Figures & Facts
43 Million Unique Viewers Reached Throughout League of Legends World Championship 2016

43 Million Unique Viewers Reached Throughout League of Legends World Championship 2016

The League of Legends World Championship 2016 (Worlds 2016) once again set a new record in terms of eSports viewership numbers. The final match between the Korean teams of SK Telecom T1 and Samsung Galaxy not only was watched by 14,7 million peak concurrent viewers, but it also was the closing of a wide-coverage event which reached 43 million unique viewers.

The event was broadcasted by over 23 entities in 18 languages and lives up to earlier successes. In 2014, the event was the most watched eSports tournament in the history of eSports (27 million unique viewers) and only was surpassed by itself in 2015 when 36 million unique viewers tuned in to watch the best League of Legends players competing against each other.

Counting 43 million unique viewers in 2016, League of Legends once again proofed that it is top-notch in terms of eSports viewership numbers. In total, more than 370 million hours of live eSports were consumed in over 15 days of competition.

Worlds 2014-2016 Viewership Numbers

 Worlds 2014Worlds 2015Worlds 2016 
Unique Viewers (UV)27,000,00036,000,00043,000,000
Peak Concurrent Viewers (PCU)11,000,00014,000,000014,700,000
Hours viewed194.000.000 360.000.000370,000,000

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This blog is published by the ENPE Media GmbH, a German marketing and event agency located in Cologne, which focuses on conception, realization and supervision of events and marketing campaigns in eSports.

On this blog we cover marketing-relevant content within the eSports market. Additionally we introduce newcomers to the potentials, structures, risks and features of the eSports market.

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