Figures & Facts
Viewership numbers Worlds 2015: League of Legends

New records: Riot Games announces viewership numbers of the League of Legends World Championship 2015

During the World Championship 2015 (Worlds) League of Legends showed once again that it is by far and away simply the best, when it comes to spectator interest. Not only arenas in Paris, Brussels, London and Berlin were filled completely but also new records regarding viewership numbers were set.

In total, 36 million unique viewers watched the worlds’ biggest eSports event which went on for five weeks. Over the same time period eSport fans from all over the world watched a total amount of 386 million hours. The final match between the Korean teams of SK Telecom T1 and Koo Tigers was seen by 14 million concurrent viewers at its peak.

Growth: Viewership numbers Worlds 2015 – compared to 2014

Compared to the previous year, the World Championship had 27 million viewers and during the final game 11 million fans tuned in.

Viewership numbers of the League of Legends World Championship 2014/2015

 Worlds 2014Worlds 2015  
Unique Viewers (UV)27.000.00036.000.000
Peak Concurrent Viewers (PCU)11.000.00014.000.0000
Total cumulative daily unique impressions288.000.000344.000.000
Hours viewed194.000.000 360.000.000
Average concurrent viewership (ACU) -4.200.000

Related content:

8 Comments


  1. […] During the World Championship 2015 (Worlds) League of Legends showed once again that it is by far and away simply the best, when it comes to spectator interest. Not only arenas in Paris, Brussels, London and Berlin were filled completely but also new records regarding viewership numbers were set. In total, 36 million unique viewers …  […]

    Reply

  2. […] Brussel, London og Berlin – men disse mange tusen tilskuerne matchet ikke på langt nær de over 36 millioner tilskuerne som fulgte turneringen […]

    Reply

  3. […] After 2015, eSports is no longer considered a trend. It’s real sport now. It’s a fact. It’s a completely new dimension of professional gaming, viewership and money. February this year, an iconic in many ways Super Bowl 50 gathered around TVs audience of 111.9 millions NFL fans. In 2015 a championship of League of Legends game known as Worlds 2015 had 36 millions unique viewers. […]

    Reply

  4. […] 2015, the League of Legends Worlds championship tournament accumulated about 36 million unique viewers. A number that far exceeds the 14.7 million that watched the 2015 World Series and also beat out […]

    Reply

  5. […] million views (Source) and the League of Legends World Final had about 36 million unique viewers (Source). That in itself is just amazing that you have that many people invested into the e-sports that […]

    Reply

  6. Week 7: eSports – MIN

    November 14, 2016 at 7:17 am

    […] 2015, the League of Legends, Worlds 2015 Tournament boasted a whopping 36 million unique viewers (Source). With the ESL One Cologne 2015 Tournament for Counter Strike: Global Offensive following up with […]

    Reply

  7. […] in the history of eSports (27 million unique viewers) and only was surpassed by itself in 2015 when 36 million unique viewers tuned in to watch the best League of Legends players competing against each […]

    Reply

  8. Gaming is a sport, E-Sport! | Site Title

    February 14, 2017 at 7:47 pm

    […] is very much a viewer sport with tournaments reaching audiences of over 35 million unique viewers (Source). And the numbers are growing very rapidly, at such a rate that if it continues it will overtake […]

    Reply

Leave a Reply

Check Also

Intel and ESL Welcome 173,000 Fans at World’s Biggest Esports Event in History

Intel® Extreme Masters (IEM), the longest-running global pro ...

Who is blogging here?


This blog is published by the ENPE Media GmbH, a German marketing and event agency located in Cologne, which focuses on conception, realization and supervision of events and marketing campaigns in eSports.

On this blog we cover marketing-relevant content within the eSports market. Additionally we introduce newcomers to the potentials, structures, risks and features of the eSports market.

Timeline

GET FREE EMAIL UPDATES

Get the latest news and stories regarding marketing, sponsoring, advertising and investments in eSports.
* = required field